Hit Enter to Search or X to close
The #1 Creative Tech Summer Camp
Hands-on team projects • Visiting experts • Prepare for college & beyond
How is technology changing living things? In this camp, participants will explore that question with perspectives from working bio-artists and scientists, hands-on workshops, and experiments. Campers will learn about what's going on today in bio-hacking and speculate on the future that they can create with this knowledge and technology. Participants will hack electronics and sensors and create wearables to extend their senses and learn about themselves and the world around them. They'll work with lab kits sent to their homes, creating their own bio-art using CRISPR and live bacteria. Discussions will focus on the world outside of camp as well: can bacteria help with climate change? Can we engineer bacteria to clean up oil spills, or light our homes using plants that glow?
Teens will connect with researchers, founders, and artists in the bioengineering space, and continue to learn from them and receive mentorship in the Cyber Arts Discord community even after camp ends for the summer.
Lab Kits (mailed to virtual participants) will include resources to:
All experiments are doable from home with no additional components
- Genetically modify bacteria
- Build and experiment with sensors
- Build projects to engage with and learn from the natural world
Day 1: Genetic Design
Campers get their start with genetic engineering and CRISPR. They'll hear about the current state of genetic engineering, and how it's being used from bacteria up to people and animals. In the hands-on lab, campers do their own genetic engineering experiment by inserting a Jellyfish gene, Green Fluorescent Protein(GFP), into bacteria to make it glow, and then use it to create artwork on a petri dish.
Day 2: Cyborg Heart
Learn how biohackers are using their heartbeat to change their consciousness. Campesr spend time imagining and designing how cyborg components could solve problems they face in day-to-day life. In the workshop portion, campers build a heart sensor and run experiments - can they change their bodies once they're aware of their heartbeat? Campers will also hear from a medical professional perspective how technology related to our hearts is extending and changing human lives.
Day 3: Biomimicry and Biodesign
This day, campers step back and look at the larger picture of how our relationship with nature shapes us and our future. After a historically grounded introduction to some core concepts, we’ll take a tour through a rogue’s gallery of eco-designs from the aquaponics systems of John and Nancy Jack Todd to CRISPR-edited crops, and from plant factories in major cities to farms on Mars. Then, campers will play a game, saving a city in the future one day at a time by making design interventions.
Day 4: Digital Naturalism
Learn how field biologists use technology while researching in remote locations like Pacific islands and the jungles of Panama. The goal of digital naturalism is to push the sites of making, education, and technology outside of the traditional human-centered environments like labs and classrooms. See examples of the work these technologists and biologists are doing around the world, including biocrafting, interactions with animals, and improvised makerspaces in off-grid areas. Then teens explore physical computing and nature by engineering their own technology and using it to collect data from their environment.
Day 5: Neuroscience
On the last day of camp, we learn about the brain! What's going on in neuroscience right now, what do brainwaves look like, what can we do with them? We'll also run experiments on why people and animals make decisions, where that happens in the brain, and we'll take a look under a microscope to see what different nervous systems look like and how they function.
Who is this Camp for?
This camp is for teens interested in science and technology who want to go beyond the lab and work with technologies that could change the world. Teens who are interested in planning and pursuing their own research projects are encouraged to attend. There are no prerequisites to participate fully in this camp.
Each day of camp features a new visiting expert discussing their work and leading a hands-on workshop with campers. Experts come from academic and industry backgrounds.
Dr. Heather Dewey-Hagborg, Artist
Dr. Heather Dewey-Hagborg is an artist and biohacker who is interested in art as research and technological critique. Her controversial biopolitical art practice includes the project Stranger Visions in which she created portrait sculptures from analyses of genetic material (hair, cigarette butts, chewed up gum) collected in public places. Heather has shown work internationally at events and venues including the World Economic Forum, the Daejeon Biennale, and has been widely discussed in the media, from the New York Times and the BBC to Art Forum and Wired. She is also a co-founder and co-curator of REFRESH, an inclusive and politically engaged collaborative platform at the intersection of Art, Science, and Technology.
Rohan Dixit, Founder at Lief Therapeutics
Rohan believes in the power of human augmentation to change our brains and help us live better lives. He studied neuroscience and biology at Harvard and Stanford, and started a company focused on heart sensors that tracks and improves biomarkers of mental health.
Georgiana Wright, Genomics Researcher
Georgiana is an undergraduate researcher focused in computer vision and natural language processing at Alabama A&M University, where she is studying Computer Science. Outside of university, she has done research internships and fellowships at Penn State, Carnegie Mellon, Apple, and Google Research and an Artist in Residence at Carnegie Mellon where she does game development for their Shall Make Shall Be exhibit.
Digital Naturalism Laboratories
Dinalab is a jungle prototyping studio and laboratory run by directors Dr. Andrew Quitmeyer and Kitty Kelly. Their goals are to help field biologists build their own experimental tools, help designers explore new interactions with nature, and discover new ways of experiencing the natural world.
Wythe Marschall, Sustainable Business at NYU
Wythe Marschall is a Ph.D. candidate in the Department of the History of Science at Harvard, where he researches the intersection of biotechnology, agriculture, and urban culture. Research interests include anthropology of science, anthropology of capital, history of agricultural biotechnology, history of synthetic biology, bioart and biodesign, science fiction, and hip hop.
Devon Collins, Lead Scientist Community at BioBus
Devon Collins is a neuroscientist and educator from the Midwest. He completed his Ph.D. in behavioral neuroscience at the Rockefeller University, where he continues to work as a postdoctoral associate. His research focuses on how common genetic variation affects the brain’s responses to drugs and stress.
Sofy, Technology + Arts Professor at NYU
Sofy is a site-specific media artist and educator working with eeg, sound, video, interactivity, projections, andcode. Sofy's performances enact and reframe hegemonies, she works with materials that exemplify our deep entanglement with petro-culture and technology’s affect on consciousness. She has worked on projects at Eyebeam, 3LD, the Netherlands Institute voor Media Kunst, Steim, ARS Electronica, Games for Learning Institute, The Guggenheim (NYC), The National Mall and has taught at GAFFTA, MoMA, NYU, Srishti, and the Rubin Museum.
Virtual Camp Details
Virtual camps are broken up into one week (5-day) programs and run for 3 hours a day. Each day includes:
- Hour 1: Livestreamed expert talk and overview on the day's topic
- Hour 2: Hands-on workshops and games
- Hour 3: Individualized office hours and work time
Campers are broken up into teams of 7 per instructor based on their skill level and age (13-15 and 16-18).
Campers of all experience levels are welcome; there aren't any pre-requisites to participate.
After Camp Resources
Campers will have access to learning materials, labs, and extension activities every day after camp. Coaches will be available to help, and the Discord community is always open to share their work with other campers.
Once camp ends, the monitored Discord community stays open! Campers will continue to access to our expert instructors and coaches as they prepare for internships and college.
Details & Location
Camp is broken up into one week (5-day) programs and run from 10am to 2pm each day.
Every day will feature a new expert coming in to talk about their work and run workshops with campers.
Camp is located at Wonderville in Brooklyn. Wonderville is amongst the most unique arcades and creative technology spaces in New York. The facility and all of the games have been custom-built by local tech artists, which has created a beautiful cyber essence. Not only is the indoor space amazing, but there is a great backyard that our team is going to activate.
Over the course of the pandemic, Wonderville transformed and added the capabilities of a high-tech education studio and maker-space. Cyber Arts has rented the entire venue for July to create the coolest learning dojo in New York, that only you will have access to.
“Cyber Arts is one of my favorite new startups. They had put a shipping container next to the Mississippi River and young people were inside learning coding, tech, and internet of things. It was fabulous!”
Why Cyber Arts
Cyber Arts is not a regular summer camp or just another large-scale, corporate coding and STEM school. We are a small, strategically managed operation that emphasizes an exciting learning experience and personalized small team programming.
Campers participate in hands-on workshops with expert instructors and coaches from top undergraduate universities, including Princeton, Brown, and MIT. With Cyber Arts Camps, students learn with hands-on kits and by building exciting finished resume-ready projects.
Our mission is to empower students to harness the full potential of their minds as they take on high school, college, and life. The rapid advancements of technology are completely reinventing how the world works, and we want to make sure we give teens every tool they need to change our cities, communities, and world for the better.